EthanM2025/game-design-lenses

4 stars · Last commit 2026-05-21

100 game design lenses applied to your design artifacts via Claude Code or Codex. Auto-picks 3-5 relevant lenses, hedged multi-direction output. / 100 个游戏设计透镜审视设计 artifact。

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# game-design-lenses

> Get a hedged, multi-angle review of your game design — vision doc, GDD, ADR, mechanic spec, anything — through 100 classic design lenses. Auto-picks the 3-5 most relevant for your artifact. Trade-offs surfaced, no prescriptions.
>
> 用 100 个经典游戏设计透镜审视任何设计 artifact(vision / GDD / ADR / 机制 spec)。自动挑 3-5 个最相关的透镜,产出留余地的多视角洞察 + 多方向建议(每条都讲清楚要付什么代价、换什么好处,选哪条由你定)。

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## Why this exists / 为什么有这个

Game design rarely has one right answer. It has trade-offs.

But when you ask an LLM to "review my GDD", you typically get a list of "issues" delivered with confident authority — useful sometimes, but it flattens the trade-off space into verdicts. The chatbot acts like a senior designer telling you what to do, when what you actually need is a thinking partner asking *"have you considered this?"*

This skill exists to give you the opposite. Each review walks through 3-5 lenses chosen for your specific artifact. Each lens produces:

- **Hedged observations** — "perhaps / possibly / one reading is", never "you must" or "this is wrong"
- **Active counter-readings** — when an obvious objection exists, the skill surfaces *"it could also be read the other way: ..."* on its own
- **3-4 directions you could take** — each with explicit *trade-offs*, no preferred answer

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