JasonXuDeveloper/JEngine
2,201 stars · Last commit 2026-04-23
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
README preview
<div align="center">  **Ship game updates without shipping a build.** Runtime hot updates for all platforms — push code, assets, and logic without rebuilding.<br> Powered by HybridCLR with built-in encryption and obfuscation.<br> 1,000+ games shipped · 100+ companies in production · built-in Claude Code AI integration. [](https://github.com/JasonXuDeveloper/JEngine/releases) [](https://github.com/JasonXuDeveloper/JEngine/actions/workflows/pr-tests.yml) [](https://github.com/JasonXuDeveloper/JEngine/blob/master/LICENSE) [](https://github.com/JasonXuDeveloper/JEngine/commits) [](https://github.com/JasonXuDeveloper/JEngine) [](https://app.fossa.com/projects/git%2Bgithub.com%2FJasonXuDeveloper%2FJEngine) [](https://www.codefactor.io/repository/github/jasonxudeveloper/jengine) [](https://securityscorecards.dev/viewer/?uri=github.com/JasonXuDeveloper/JEngine) [](https://www.bestpractices.dev/projects/11830) [](https://deepwiki.com/JasonXuDeveloper/JEngine) [Documentation](https://jengine.xgamedev.net/) | [中文文档](https://github.com/JasonXuDeveloper/JEngine/blob/master/README_zh_cn.md) </div> ## Why JEngine